
The default palettes can be edited, but all palettes will reset to default when you close and exit the program. Palette 3 is gray and is available for making your own colours to use. Palettes 0-2 are pre-made and are the default palettes. Palettes are your range of colours to paint with in MagicaVoxel. First of all, you will want to choose a palette. Once you have made the cube, we can start with the painting. Delete the starting cube, and make a small 10x10x10 cube with the tools from the last section. Is incredibly helpful and it really helped me ti figure out what everything did!įor this part of the tutorial, we will just make a small cube to help demonstrate. It's a small arrow pointing upwards, and if you activate it, whenever you hover over a feature, it will give a small description of what it is! ( :0 ) This
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Once you have done that, you now know how to attach blocks! However this same principle applies to the erase and paint tools too!Īnother incredibly helpful feature is at the bottom of the screen, and to the left. You can mess about with them for a bit and figure out what they do :) You can choose different modes, B for Box, V for Voxel, F for Face, etc. By default you are in box attach mode, but you can change this up at the top right, above the attach, erase, and paint buttons. When you press attach, you can now place voxels. It's above the select button, in a column with 2 other buttons, erase and paint, together they are arguably the 3 most common MagicaVoxel buttons. So to place a voxel in your now empty scene, press the attach button on the left side. So now for what you've probably been wanting to do all along, actually placing an object! I'm sorry if this tutorial is a bit dry, but it's good to have everything done! The grid (including dimension and grid buttons outlined in red) These are the dimensions of your scene, if you press the grid button in the lower left, an overlay will come up showing the different voxels in your scene: If you look at the top right of your screen, you will see 3 numbers that by default say 40 40 40 . Once you have deleted the default cube, it's time to learn how to place your first voxels! We aren't building a massive skyscraper yet, or a big car, but we'll get there. ) If that happens you can press ctrl+z to undo and ctrl+y to redo. If you do not have voxels selected it deletes eveything.

If you have voxels selected it will delete only them. Remember that the selection will go through the entire model. So to quickly get rid of the default cube, select the entire region around it and press the delete button on your keyboard. To instantly select a certain region, switch from box mode to rect mode (beneath the selection tool). Try it out by holding and dragging the LMB. This allows you to select from different points on the model.

When you choose the select tool, you are by default put into box selection. To delete it, click on the button on the left which has the four corners of a small square (the select tool, very important!). It is the default model, and you can delete it with no consequences, when you open MagicaVoxel, it is always there. When you first open MagicaVoxel, you will be greeted with this image When you first open MagicaVoxel, you will be greeted with this image: Now you want to create something, right? First of all though, you'll want to become familiar with the program's layout and shortcuts, don't jump straight into the deep end! So the first thing really, is to know how to place, remove, and select objects.
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So enough beating about the bush, let's get started!įirst of all, if you haven't already, download the MagicaVoxel program at (note: you need WinRar for this ) it's a free program, and really lightweight (it won't slow down your computer). MagicaVoxel is a 3D modeling program, and it's really easy to learn and use! There are however, some fairly complicated features, but I should be able to help with that. So, you're new to MagicaVoxel and don't know where to start? Well that's why I made this tutorial. :) When I started MagicaVoxel I had no idea what to do, but I found my way, through watching speedbuilds, and figuring it out for myself.
